Hello there fellow beans. I've been up all night trying to find a way to solve this issue i'm having. I cant even think anymore so forgive me if its a simple one.
Turret A is on a set path (in a straight line) to Turret B when it is spawned. I have another Turret, lets call this guy Turret E because its an awkward bastard.
Turret E is located outside Turret A's range when 'A' moves along its path.
What i need to do is get A to target E and then move within firing range (I cannot increase Turret A's firing range). After the illusive E is deceased, i then need 'A' to carry on his merry way to Turret B.
Basically, i need a 'detect and move to' range, that is separate from the turrets actual fire range.
Thanks in advance for any replies, peace.