I was working on menus and inventories for my game and was wondering what the best way to go about making them would be. Currently, I simply have each menu set to it's own layer (Inventory, Map, Options, etc). From there, I simply hide or show the layer depending on which one I have active. Is this the best way of using them or will having too many layers cause the game to bog down? If not, I'm not entirely sure how I would go about doing this, so I would genuinely appreciate any suggestions.
Also, does anyone know how to use scrolling dialogue? I can't seem to figure out how to make in-game dialogue without creating a separate textbox graphic for each individual line of dialogue.