I'm trying to synchronise many instances of the same object.
In my case, each player has 5 controllable object's instances.
Before the connection to the signalling server, I sync my object :
Then I link it to each peer according the player :
Finally, I recreate each instances host side (as in the tutorial) :
Host side : no problem, I have my 10 instances, each with the correct peerid.
Peer side : problem ? only 1 instance for each player (then 2 instances) are created at connexion..
See yourself :
Any idea of the issue ???
Thanks a lot !!!