I'm trying to setup a 3 layout multiplayer design where it goes from a LOGIN -> LOBBY -> GAME.
All the multiplayer samples just show a 2 layout design going from LOGIN -> GAME. The problem I'm running into is that as soon as I go from LOBBY to the GAME, a lot of things start to go wacky:
- I can no longer create objects on host and have them sync to clients
- the On Created on the client doesn't seem to be work like the samples any more
1- Does anyone know what the correct practice is for setting up SYNC objects when going across a few layouts?
2- Should we be able to add new SYNC objects after the first "Connect to signalling server" call?
Anyone else have an issue with moving to new layouts?
Please let me know if there is any more information I can provide.