I try to implement the Pathfinding behavior together with the multiplayer object. At the client side I submit the position where the user clicks on the map to the server. On the serverside I loop trough all player objects and set X/Y positions of the "find path". On the client side I can see that the player is moving, but the path only have one node and this is far on the right side of the map, miles away from the position where I've clicked. Any clue how to solve this?