I download the MP game example and add it: "Touch | On touched sprite | Sprite destroy" so if I click on "sprite" it will disappear and it works but since it is MP I tried 2 phones so that all 2 phones But this does not disappear.
If I clicked, I just clicked on the click on the other.
If this is MP, why does not the "sprite" disappear on all 2 phones? Is it not the case if you connect to the server then put them in a layout? Why does not the sprite disappear on the other phone?
Even trying a multiplayer game I do not really understand it.
You need Synchronized objects and associate the objects with the peers.
When the peer disconnects from the host/room, the host automatically destroys the objects, which in turn destroys the objects on the other peers.
Adding a touch event on the host side, to destroy a player associated object will destroy the given object on the peers as well.
But the other way around will fail:
Adding the touch event on a peer (not host) to destroy any of the player objects ... the object in question would simply be recreated.
You can however, from the peer end, send a message to the host, with a reference to the object you want to destroy, and have the host destroy the object for the peer.
System on start of layout :Multiplayer sync "sprite" (with position and angle,precision Normal (float, 4 bytes) at Normal bandwidth (unpredictable)
Multiplayer associate "Sprite" with peer Myusername.
But this only shows sprite on both sides if only the "host" is clicked on sprite.
Develop games in your browser. Powerful, performant & highly capable.
Needs to be associated with the correct peers.