So, I created an "AI" of sorts, specifically, a move-to player action. As you can see below, the monster sets the angle towards the player and then moves toward the player, one pixel per tick. This has been fine for a while, but now I need the Monster to stop changing it's angle.
I went through all of the actions but I just can't seem to find one that will allow LOS movement towards the Player, without changing the angle of the object being moved. Can anyone help?
Hey Tekniko, you can also use the BULLET plugin.
If overlapping at offest, set bullet speed to [whatever you want]
If x overlapping at offest, set bullet speed to zero.
Great thing about the bullet function is you can set the sprite to NON-ROTATING but still move towards player.