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Which approach is the best:
Also how can I destroy blocks like in Mario?
Just use sine behavior for the enemy.
for the blocks:
player on collision with blocks
player x less than blocks x ------------------- blocks - destroy.
I tried sine - but it is good only for objects with "neutral" look (i.e. some spikes);
because it does not "mirror" image when going left/right
I tried also bullet behavior, but it can fly when bounced off some object
look at move an enemy on this page from the tutorial section
https://www.scirra.com/tutorials/253/ho ... ame/page-7
I have heard that platformer behavior can slow-down game if many enemies uses it,
but yeah, it seems to be the best option anyway
— well you can move it differently using set x or whatever you prefer just replace that action, but that tutorial is a good building block for what you are asking
ok, it's working Now I try to get this effect when you touch enemy and you loose energy
and the enemy is going forward anyway... so I set up disable solid for 2 second after loosing energy (so enemy have 2 seconds to move through player) and then enable solid again
Are you asking how to do that or saying thats what your doing?
I went off-topic
ok, case closed
Thanks for help
I'm using sine for enemy in my game:
http://www.scirra.com/arcade/addicting- ... 7795/dario
Test it and if you want the capx i will send it to you.
Hey! A0Nasser, how did you make that the enemy turn mirrored at the end of the sine? thanks
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You can download the full capx, And ask me if you want any other help.
As I do if I want to mirror two enemies with random magnitude and period, and try but the two are turned at the same time. Please help.