I have a small issue with the game I'm working on. I've tried searching the forums but can't solve it....
Basically I have a 'mover' sprite with Bullet Behavior.
As the 'mover' bullet moves it spawns another object behind it (to create a solid line).
As it moves I am currently adding to the Bullet Angle of Motion (to create a solid line curve across the screen)
Now, I want to move the 'mover' sprite at one of three different speeds, but have the curve it produces to be the same (regardless of the bullet speed).
Can someone help!
I've attached a basic capx illustrating the problem. If you press the 1, 2 and 3 buttons you can see that the curve is different depending on the speed of the mover sprite. How can I make the curve the same every time?