I got a character which its face is always looking to the right side. I need this character to move left and right at a fixed position, so I set the Sin behavior for it and set its movement to horizontal.
When the character moves from the left side to the right side, it is fine because it always faces to the right side. However, if it moves back from the right side to the left side, its face still looking to the right side which looks weird. Is there any way I can use the mirrored attribute in this case.
Thanks in advance.