Sorry for this very newbie question.
I created an enemy, this guy will work like a turret. But sometimes I need it turned to the left, some to the right:
How can I mirror it in the editor without using the set mirrored?
Should I create two sprites?
In unity, simply hedge Y.
I looked into this case, but I just found about changing the angle to 180/-180, but that does not work:
Thanks for help. :)