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? When you rotate the "text cloud", in different positions (mirror X unmirror), this is "text cloud" if it mirror, turns up, not down. How can I fix this?
? Example in the picture
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Put the origin of the sprite on the left on its lower right corner (sprite1).
Put the origin of the sprite on the right on its lower left corner (sprite2).
In events: Every Tick -> sprite1.angle = (sprite2.angle * -1)