Ok Im not sure if the title is descriptive enough and was having trouble searching in the forum for something similar.
Basically I have a working character selection for a platformer with three characters, maybe more latter on. I wanted to minimize the number of events for using up memory or space for each charters.
So i made one general sprite and set of control events for that; plus separate sprites for each charter for simplicity.
How do i switch those characters objects in and out of the general sprite to work with the control event so i don't have to make the same event for each character?
Tried variable switching but couldn't figure that out. I can spawn another object by variables and delete the general sprite but that probably wont work with the general control event.
Would an array work? i don't know.
Thanks in advance for any insight.