I'm working on a video game according to the specs of the Nintendo Gameboy Color. The original hardware uses up to a 32x32 grid of 8x8 tiles to form the background image. Each tile can have up to 4 colors.
My question is would it be more efficient, performance-wise, to create a single 256x256 background image matching this spec (creating the tiles in something like PyxelEdit and exporting the full image,) or would creating the background with 32x32 separate tiles work better? Or is the performance difference negligible between the two methods? I should mention this game will NOT be released as a mobile game; PC only.
File size could potentially be smaller with the tile-based approach, but it would also increase the amount of sprites on the screen which could possibly cause some slowdowns.
I appreciate your help!