I don't know where to post this, so just put it here.
I'm curious if anyone has made a real-time racing game with photon.
If so, how did you get the "peer" cars to look smooth?
I had this built with multiplayer, but realized it wouldn't work unless the world came to the house and joined.
I have the game running, and it works very well for the host. The peers are too choppy however, the lag makes them skip. I've tried lerp but it just lags too much to smooth out.
I'm beginning to think I should have every person in the room relay their info (basically have everyone be their own host) and just have one person responsible for time updates. That way at least each person's car is smooth and everyone they race will have "chop".
Ideas, or experienced input appreciated.
Thanks in advance!