My approach towards melee combos would have to be associated with frame animations. I wanted to know your thoughts about how i came up with events.
If a character is in an animation frame and if a character presses attack again, the next animation sequence will come out.
Think of it as a brawler. Combos are being made by pressed with button succession within a certain time frame.
I got this idea from playing street fighter and i wanted to test it out in the construct 2 engine.
I just wanted to post this up in case anyone didn't have an idea how to start doing this stuff/ I wanted people to give input as well