Hello. I've returned again to deeply annoy and infuriate people with my questions about making a Mega Man-styled moving camera again. Yaaaaaaaay.
What I have set up here uses 2 different camera objects. If camera 1 is not near a border, it uses camera 1 as a scrolling point. If camera 1 is NEAR a border, then it uses the fixed-position camera 2, which gets the X position of the screen border.
The problem I'm facing is that once the scrolling finishes, it instantly flips back to the first point it was at as opposed to progressing. I feel like the issue is caused by the fact the setup doesn't know how to detect that it's past the "acceptable" camera stopping point when it gets done scrolling.
Here's the camera and bug in action.