Thats why I was interested in the division method, its just pick a wall, divide a wall... with a some recursion.
Its the picking that gets complicated.
On the other hand it fits well for tile-based stuff.
hmm might have a look. I was thinking of taking some existing Javascript and just e?ecuting it with ExecJS Putting it in a plugin is obviously nicer but I didn't want to have to get into that..
There are a few ways to randomize maps. Most of the ways I found in Unity used Perlin noise. here is one plugin :
Unfortunately that's a Construct class plugin :/ There's a lot of CC threads talking about maze generation.