MatchGame(help needed)

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  • 12 posts
  • I follow this tutorial by kittiewan. I'm now on Video Part 2b

    My problem is, I see not why do it not work for me . I have no idea more, and I need help to see what is my mistake. Also I have copy and paste already, because I thought it is a typing error. But nothing. My cards weren not created

    I want serious to learn step by step and not only copy and paste, but my head is melt now Please , tell me what is wrong in my code.   <img src="smileys/smiley9.gif" border="0" align="middle">

  • After a lot of staring at the screen, I finally found the mistake.<img src="smileys/smiley17.gif" border="0" align="middle" />

    In the "Repeat gNumberCard times" event, it's supposed to be "Set CurrentColumn" and not "Set CurrentTableauCard".

  • Oh Yes I see ! Thank you ! <img src="smileys/smiley20.gif" border="0" align="middle" />

    The arrangement is still a bit weird , but a step forward.

  • OK, the origin was wrong , now it's fine <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Another question

    Is it possible to shuffle my cards, if I have set my cards manually on the Layout, not by create 28 times ?

    I have set 28 instances on the Layout and I want that 14 pairs are unique not side by side. But I don't Know how. The shuffle code in kittiewans tutorial is in this case not applicable.

  • Hi!

    Very Nice clock man!

    I liked a lot!


  • if you have a vector programm, here is the grafik tutorial for a clock. It is xara, but in similar way you can create this in another vector program, too.

  • With respect to the tutorial, it is in general possible to shuffle my cards on the Layout , without a create object action?

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  • I am stuck. <img src="smileys/smiley19.gif" border="0" align="middle" />

    Without a fixed location for my card I get different results . This is the same code and it looks different on diverse screens.

    <img src="" border="0" />

    But without this actions breaks the shuffel action.

    <img src="" border="0" />

  • Actually the only problem is the scale mode, but this is needed for mobile device. Is there an another way how can make this same, but in considering scale mode?

  • I think my problem is solved by letterbox integer scale option. Sorry for my spam here, but this game make me crazy.<img src="smileys/smiley29.gif" border="0" align="middle" /> <img src="smileys/smiley9.gif" border="0" align="middle" />


    <img src="smileys/smiley11.gif" border="0" align="middle" />

    The result in appmobi

    <img src="" border="0" /> <img src="smileys/smiley7.gif" border="0" align="middle" />

    How can fix this ? Please help me ! <img src="smileys/smiley5.gif" border="0" align="middle" />

  • I have solved this now, with set a fix canvas size .

    Ok now I'm ready to make my game finish. <img src="smileys/smiley4.gif" border="0" align="middle" />

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