Hello. I am creating a Mario Engine, and I'm using the platform behavior to control most objects, including enemies. But I have a problem. When Mario jumps after running full speed, he just jump straight up and loses all of his momentum. Is there any way to make this not happen?
I've tried setting a variable before the jump, by using custom controls, and then setting the X Vector property of the Platform behavior of Mario. It worked about 25% of the time, but I want a reliable system and I cannot figure that out.
Any help would be greatly appreciated, cooly456