Im working on a topdown shooter.
i use a first tilemap object for the ground,
then a second one for the walls.
some wall tile are half drawn and half transparent, and i need to edit the collision polygon of these tiles so i can use the solid state on the whole tilemap object to make my walls solid. but i cant find how to do it.
for the moment , i have to create invisible wall and i superpose them where they should be but its fastidious and not very efficicent.
thanks for help !