As in the title: making instances of a sprite work independently?
I've followed a few examples on the matter but haven't been able to solve my dilemma. I've looked at pick.capx and pickBHT.capx and whilst these were understandable they weren't functional.
I'm having sprites generated (spawned) and then move onto the layout. These carry the boolean 'Stopped' (initially set to 'false'). On collision with the player's character I've made it so that Stopped is set to 'true' and in another event sprites which are Stopped, don't move anymore.
I just want to have the single instance which has collided with the player stop. However, this becomes true for all instances of that sprite (all of them stop), which I don't want.
I feel like I'm missing some pretty simple understanding here. Any help on the matter would be appreciated.
Thanks in advance,