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The speed of gravity is just find but how do I set how fast an object that is falling accelerates while falling after gravity has it falling at a certain speed?
For example, my game has the player falling and avoiding hitting into objects, after 5 seconds or so of falling I want the Y vector speed to stop growing/accelerating so that he can see the objects before they hit him.
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Try max() (or min(), or clamp() if those are more suitable) in Set velocity.
So Every Tick - Object Physics Set Y Velocity to max(Object.Physics.VelocityY, TerminalVelocity)
(I'm not sure if its Min for Y velocity heading downwards)