in my game i have a timer count up !!You must be faster to keep best low score.
on screen i have a text (every tick set highscore)
where is the problem ?
on Event Sheet i have :
Globalvar Score =0
GlobalVar LOwscore = 0
system | Highscore < Score ||System Set Highscore to score !
ok in first time looks good.. but when you play again and now the LOwScore is 15 if score now is 25
the system look again the < price and now the LowScore is 25... i want to keep alway the lower score.. im rly confused with this math oO
https://dl.dropboxusercontent.com/u/108 ... Score.capx
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i know this method .. nmw they are no more faster and simble way
in you capx i use one more CLABAL NUM (Highscore =0)
system Push =>
|System Timer < fastest System set fastest to timer
System Set HighScore to Fastest
so with this new Clobal Num we avoid the number 99 when game start First Time
and i change the Fastest text to "Fastest :" & Highscore