I'd like to know how advisable the usage of tilemaps is for mobile devices.
Atm I have two tilemaps (i.e. floors and buildings) in my project of which i have multiple instances of varying sizes per layout.
The maps are around 500x1000 pixels large, since it's top down i do 1 to 3 screen-sized Floor instances per layout and around 15 to 20 individual building instances per layout.
I wouldnt have considered that to be a lot, on pc performance is ok, but testing on my samsung galaxy a3 i realize its causing a major slowdown.
Take a look here:
https://www.scirra.com/arcade/action-ga ... aven-23421
Now can anyone help me with specific constraints, is it recommended to:
- break up the large maps into many smaller maps?
- rather avoid having too many instances?
- not to have large instances?
How to best use tilemaps?