I am coming to the end of making my first game LOLercoaster a draw and load rollercoaster gameI have a physics issue that I can't over come. I found an old topic regarding LineRider that seemed that it would answer my questions but the cap files are dead links now.
I am trying to get an object to follow a path in the style of a rollercoaster any idea how I can do this using gravity?, I have messed around with it quite a bit with no luck.
Having specific (increased) gravity at the bottom of each valley on the track route is my main problem. Any advice would be helpful. I intend on making a tutorial for he community when I get this all figured out.
Thanks in advance.
*few ideas i tried were creaing a ton of sprites with physics properties and using them as "rollers" that worked ok but is definately not giving the intended "smoothness" I am looking for.