Hi. Did you use 8direction movement or the car behavior?
I tried to implement "strafing" (moving left/right while still moving forward towards mouse position) but it's not really working, yet.
I used Every Tick > Rotate x Degrees to MouseX, MouseY to keep the player always looking toward the cursor position. But with 8Dir the player moves just left/right regardless of angle and with car only steering (more rotation) is possible?
How can you make the player just move left/right while keeping it moving forward towards the mouse position?
/Update: I tried Custom Movement and it seemed to work fine first but the player object is drifting away/backwards.
Any other ideas?
This is the current movement code: