I'm working on a top-down RPG and I was wondering how I could get the tilemaps to load from a tmx file asynchronously, while the loading graphic is still able to spin.
If you want to see a demo of the issue, you can find it here:
cynicstudios (dot) com/subdomains/games/construct/drakora/
Note how the loading graphic in the bottom right spins, but then stops for 3-5 seconds before continuing on with the game. That pause is the tilemap load, which is of considerable size. Any help in decoupling the tilemap load from the graphics rendering would be helpful.
Let me know if there's anything else I can provide that might help.
Updated the URL to fix the broken link.