I've encountered an issue I can't quite understand
I have a sprite that spawns other objects when it hits a trigger (in this case collision with another sprite). The objects that are spawned from this event are set to fly off in different directions.
Starting the layout fresh gives the correct behavior.
Just before the spawn trigger I have another trigger that saves the game.
Loading from save will now make all the objects spawn, but now they all fly off in the same direction.
Restarting the layout makes everything run right again - now even loading from save will give the correct behavior.
What am I missing here? Is there something I'm not treating right using the load/save commands?
Here are my events:
here's a link to the capx: