How do I link objects on a roadside in a pseudo 3d game?

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  • Hmm, Ok..... it makes me crazy..... sit now 3 days on the computer and find no solution <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad"> The problem can you see in the capx file....

    I will make an outrun-stylish game, but i have problems with the objects on the roadside <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    The File:

    Need help, please! Will synchrosize the Roadlines with objects on side (signs, trees, houses etc.....)

    All: Its not much, but i think whern someone will make an oldschoolracer, here are the first basics <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Thx for help

  • I don't usually like to just hand people capx's, but I think in your case, it will benefit you to try and learn from some of the things I've changed..

    A few notes:

    There is no need to put "every tick" everywhere. Any event that is not a trigger (with the little green arrow) happens every tick.

    Also, every tick means 60 TIMES A SECOND.. so you can imagine that creating objects 60 times a second is not going to work well, performance-wise..

    and lastly, I think you should do some research on C2's "picking" system.

    Anyway, I hope you can learn from this: ... lpjd2dNMTA

    If you have any questions, feel free to respond here or PM me.

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  • Thank you for your help. You ended a journy with 3 (bad) long nights for me. Very helpful! I will check this out this night (have make a testrun of the capx that you uploaded and its precisely the thing what i want (very happy)!!!!! Again: Thankyou!!!!!!!

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