Linear damping

0 favourites
• 9 posts
From the Asset Store
Draw the lines and guide the basketball into the ring!
• Hey people, so I want to set an objects linear damping value to distance(object x,object y, mouse x, mouse y) and have the objects linear damping increase as it gets closer to the mouse but the opposite happens as linear damping relys on bigger numbers to slow the object, any way of reversing the distance output? any help is greatly appreciated

• Please one of you awesome math experts help me

• Set to 1 - (1/range * distance)

If you want no damping at (range) 100 pixels. Its 1 - (1/100 * 100) = 0

at a distance of 50 it is 1 - (1/100 * 50) = 0.5

at zero distance it is 1 - (1/100 * 0) = 1

This is ofcours linear.

Most natural things are logaritmic. Or.

1 - ((1/range)^2 * (distance)^2) (i think)

• Set to 1 - (1/range * distance)

If you want no damping at (range) 100 pixels. Its 1 - (1/100 * 100) = 0

at a distance of 50 it is 1 - (1/100 * 50) = 0.5

at zero distance it is 1 - (1/100 * 0) = 1

This is ofcours linear.

Most natural things are logaritmic. Or.

1 - ((1/range)^2 * (distance)^2) (i think)

Hi thanks for your response but it doesnt seem to be working its either setting the linear damping to 0.99... 0r just 1, is this how I was meant to implement it?

• Try Construct 3

Develop games in your browser. Powerful, performant & highly capable.

Construct 3 users don't see these ads
• edit: i typed here a lot of bullshit, cuz i counted on the manual

• You can reverse the damping with

max(1000-distanceHereToThere, 0)

Basically any distance above 1000 won't be damped, and any within 1000 will.

With the above the damping increases linearly, but you can square it to make it increase in a more drastic way.

max(1000-distanceHereToThere, 0)^2

• Linear damping

The rate the object slows down over time while moving, from 0 (no slowdown at all) to 1 (maximum slowdown)

?

Max (1000 - 2000 , 0) = 0

Max (1000 - 500 , 0) = 500 ?

----

I see, manual is not correct.

• Thank you guys for the great help, rojo your math worked a treat thanks guys