I've got a bizarre problem in my project. I'm trying to use the Line of Sight behavior to make some rotating cameras that will spot the player. Seems simple enough. But sometimes (about 80% of playthroughs), the "Has Line of Sight" condition will never be true.
The behavior's obstacles mode is set to Solids, and I've got one big tilemap covering the entire layout where I fill in any square that needs to be solid.
Does Line of Sight have any known bugs with solid tilemaps?