ive been working on a C2 game for about five years, i recently bought a new laptop with a 300hz monitor and then noticed my game runs way too fast now.
checked debug and the game is indeed running at the FPS of the screen (300fps)
this is causing all my physics objects to go crazy and general UI stuff to run too fast, while other parts seem fine
i found this solution here which i tested on an exported build, by editing the json file adding to the chromium args "--limit-fps=60". but this doesnt seem to work for me.
is there any clean solution to this? cant construct just limit the fps?