Levels Platform Help

  • Hi all,

    I'm trying to develop a small test platform and with the help of various tutorials i think i have learned several things to develop a game.

    But i have a big problem with the creation of levels layout.

    I followed several guides but I can not get a good result.

    Can someone help me understand?

    https://dl.dropboxusercontent.com/u/122498815/Scirra%20-%20Construct2/Help.capx

    I would like to have a result like this:

    <img src="http://i42.tinypic.com/2d11kyf.png" border="0"> <img src="http://i42.tinypic.com/20zch2u.png" border="0">

    Thank you.

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  • I checked it out..took me a while to get it to work...it looks like your Level 1, is not going to a event sheet...you need to change it to Event Sheet 1, in the layout properties...should work after that.

  • Thank for the answer, i corrected this error. Now the problem is unlock the second level on menu layout...

    https://dl.dropboxusercontent.com/u/122498815/Scirra%20-%20Construct2/Help1.capx

    I probably need to check different aspects...... :D

  • I have follow this:

    https://www.scirra.com/tutorials/311/level-select

    And i replaced the capx sprites with my players but the game always starts from the first level, never advances. I put the logic that the game it changes level when sprite player collision with another object.

    This procedure is very difficult. O_o

  • Ok, this is a example capx file.

    https://www.dropbox.com/s/6z89bnmjc92rbi3/HelpLevels.capx

    Now i have this problem, the game always starts from level one even if you select other levels, so is impossible to restart a single unlocked level (third or fourth for example)

    Can anyone help me solve this problem? Should be loaded with new global variables?

    And how do i save the game from last level played?

    is very important for me to solve.

    zsangerous i read your tutorials, can you give me support?

    Thanks.

  • Ok, this is a example capx file.

    https://www.dropbox.com/s/6z89bnmjc92rbi3/HelpLevels.capx

    Now i have this problem, the game always starts from level one even if you select other levels, so is impossible to restart a single unlocked level (third or fourth for example)

    Can anyone help me solve this problem? Should be loaded with new global variables?

    And how do i save the game from last level played?

    is very important for me to solve.

    zsangerous i read your tutorials, can you give me support?

    Thanks.

    Someone has some more information about?

    How can I do to start the game from the selected level, such as the third or fourth, avoiding that the system always starts from the first level?

  • Hey,

    ge.tt/6BBGSJw/v/0

    I've fixed that. On every button of leve switch, you send player to first level:

    <img src="http://i.imagebanana.com/img/09u868g1/lvel.png" border="0" />

    It should look like this:

    <img src="http://i.imagebanana.com/img/8fdymniv/lvel.png" border="0" />

  • <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Hey,

    http://ge.tt/6BBGSJw/v/0

    I've fixed that. On every button of leve switch, you send player to first level:

    <img src="http://i.imagebanana.com/img/09u868g1/lvel.png" border="0" />

    It should look like this:

    <img src="http://i.imagebanana.com/img/8fdymniv/lvel.png" border="0" />

    Oh my god!! You are great!

    I can be your best friend? LOL! <img src="smileys/smiley4.gif" border="0" align="middle" />

    I do not know how to thank you.

    Thank you very much! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • No problem, but you should chech number of each level properly, because first level got number 0 not as I thought 1 so I had to do trick with:

    "Level_" & (1+Levels_Button.level)

    When you change values start from 1 to 0, you can switch that action to:

    "Level_" & Levels_Button.level

    Maybe you know how I can solve my problem there: scirra.com/forum/spawn-object-on-start_topic78701.html

  • I try to check.

  • That's perfect. It's exactly what I was looking for

  • <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" />

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