1) I'm trying to set up a level editor which will allow me to build a level using an array and my mouse. It'll start off with a black screen, and provide me with tiles to select on the right hand side of the screen. I will then pick a tile and start painting my level.
Once this is done, I then want to be able to save the level I have made into an array, save it, and call it later.
Please see my CAPX so far. CLICK HERE
This is based on
, and I have looked through the FAQs and searched quite a few times. My brain is telling me that the basic editor that I have set up is correct, but for some reason it isn't working (my brain or the software <img src="smileys/smiley36.gif" border="0" align="middle">).
2) In any case, I wish to be able to expand on this at a later point, and eventually have a level randomly generate itself, but in a clever way with transitions, for example, water will not just be a square - the system will recognise water tiles, and surround it with edges, or gem blocks and bleed off into the surrounding dirt. This data will then be stored indefinitely until it's needed.
3) Finally, the idea is to be able to use the path finder to have units navigate the terrain even as it's being changed.
I wish to have a better understanding of arrays, and see how the system knows which tile correlates to which point in the array.