I'm really bugged with this question.
I want to make a platform game.
The character will always run on the ground and will have to walk on the hills that are in.
At this very moment all i can do it put in 100th's of collision polygons.. But i guess thats not the way to do it right? This will suck up all memory since i get a warning at placing 9 already?
This is what i mean:
+ The red dots is the way it has to walk. So once on a hill it will actually follow the hill.
The character can jump. So the pieces in the air has to do the same.
All i need is letting Construct 2 know that the whole image is it's shape and not the polygon stuff.
Thanks in advance!
And now as i'm at this topic.
The level has to be very very long.. I can't just make it a image right?