I couldn't find an answer for my problem so I am creating a new topic.
I am currently using Construct 2 and I try to create a little 2D platform game.
The creation of some enemies walking from the left to the right and vice-versa has finally worked after a time. I set empty sprites called "Wall" (with the Solid behavior) onto the edges of the single platforms. When the enemies touch such a wall, they change their direction.
This works fine so far. But the problem is now, that the player sprite itself also collides with those Wall sprites and thus is not able to move further (except they jump above the invisible block).
My question is now: Is there any way to tell the player sprite to "ignore" collisions with specific sprites (in this case the "Wall" sprite?). The player is using the platform movement behavior.
Thank you very much for your thoughts in advance.