It seems like with the Platformer behavior, anything steeper than 45 degrees is treated as a wall. Is there any way to allow my player to go up steep inclines? My use case is making a minecart-style level where the player goes up and down hills on a track.
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Have you checked that the collectors are correct?
I don't think I'm familiar with collectors... what are those?
Pardon, I wanted to say colliders, in the object one can determine the colliding area adjusting for better performance ...