I basically have it so when the player is overlapping the sprite (zoom) I put the layer zoom event on, the layers will zoom out. But I've noticed that it takes a few seconds for the layers to fully zoom out to the value I have it set to. Is it possible to make the layers zoom out to my desired value in say, 1 second?
The event I put goes as follows:
Player is overlapping zoom>
Subevent compare instance variable > zoom is = 0 > layer 0 , scale lerp(LayerScale("BG B"), 0.5, 1*dt)
Subevent compare instance variable > zoom is = 1 > layer 0 , scale lerp(LayerScale("BG B"), 1.0, 1*dt)