Hello, I've been developing my Metroidvania game for a good 2-3 months now and my problem now, as I've posted before
was getting the character to move to other rooms/levels. I fixed that. But now it's just an instant "jump" instead of a smooth transition.
Any idea how to get a transition like the other in this video?
If anyone knows how to do a transition like that where the player walks into an object hidden in the door, the screen fades out except for the door, door moves and fades back into the game. It would be a great help out for the development of my game.
Apparently it uses the "clamp () expression", so far this has been my first major problem while trying to design the game and it's something I really need help with.
If anyone has any suggestions on how to do it, or even better can post a .capx or screenshot with the events set up I'd be extremely grateful and would happily include the person(s) in a Special Thanks section of my game in the end credits.
Thanks for the help so far and in the future!