In the meanwhile of expanding a local multiplayer concept, i have decided to try a very intriguing effect as seen in the Cartoon Network show "Chowder": characters render a texture underneath the clothing that stays still while the lineart and sillhoutte move.
I'm trying the effects and layout settings to see if it's possible for my character's sillhoutte to do the same and render a texture underneath or above it. I have managed to get the following by creating a none transparent layer that forces its own texture with the texture as my first layer, a second transparent layer that forces its own texture on top for my characters, and my characters blend mode set to destination out, and a final layer with my platforms on top.
My problem is that i would like to use a different texture for each player (4 max) and not the same texture for all of them and if i place another layer with an extra texture above one of my characters (for another character to use), i will be covering the already textured character bellow since the layers with the texture are none transparent.
What are your suggestions and is this even possible with the available layer and blending settings?
Is there a nice documentation that i'm missing or skipped that might help me out?
Take in mind, it is intended for real character assets made out of sillhoutetes to be used rather than boxes, and with the awesome spriter/c2 integration i would be setting the clothe objects to have the blending properties needed.
Any and all help would be appreciated, thanks in advace!