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Hi! Im having some trouble with this. I want a square to jump to a certain point and always land at that point. But alter the hight of the jump by how long you hold the mousebutton. like this
here is a capx wich requires the move to behaviour. As you can see the in the capx the first jump always work. But then it screws up. I guess the sine and the moveto behavior does not work that good together. But any way to make it work is helpful. Thanks
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The wave is not synced, and can't be synced.
The collissions trigger to soon.
Here is a solution with a synced wave and synced triggers:
99Instances2Go Thanks a lot. This works just great. I have not had the time to check the coding that much yet but it works just the way as i was thinking. Actually even better. You are my hero.