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Hi! Im having some trouble with this. I want a square to jump to a certain point and always land at that point. But alter the hight of the jump by how long you hold the mousebutton. like this
here is a capx wich requires the move to behaviour. As you can see the in the capx the first jump always work. But then it screws up. I guess the sine and the moveto behavior does not work that good together. But any way to make it work is helpful. Thanks
The wave is not synced, and can't be synced.
The collissions trigger to soon.
Here is a solution with a synced wave and synced triggers:
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99Instances2Go Thanks a lot. This works just great. I have not had the time to check the coding that much yet but it works just the way as i was thinking. Actually even better. You are my hero.