Lan hosting or asynchronized multiplayer

  • Hi again!

    sorry for opening another multiplayer thread but I'm quite confused and I would appretiate any advice you could give me.

    I'm working in a turn based game that may work perfect with asyncronization (no need for players to be connected at the same time to play; the better example maybe Hero Academy for IOS and Steam).

    I navigated through the forum and tutorials and I'm really desoriented about wich method would be better or smartest to use for my purpose. Should I use spritebank plugin? Ajax? dictionary?

    The Game is a sort of board game so the data that will be transfered are sprites positions and a local variable.

    What do you think? There's a easiest way to do it? A safer?

    I heard out there the idea of using cloud drives (like gdrive or dropbox) for hosting data and interacting between user acounts but probably is out of the ecuation right now.

    thanks!

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