So here's this glitch that is really bothering me. Sometimes, when I kill an enemy, almost every other enemy dies. But that's the problem. Almost.
I'd understand if all the enemies would die, because the code looks like this:
https://www.dropbox.com/s/3ew3mfr4ziw3x ... emcode.png
(There's also an hpMissile variable, which is basically deducted from when you hit something with a missile, but I didn't use it.)
And it's easy to assume that in the action, C2 thinks that it needs to destroy all the instances of the "Hurtables" family, and not the one that was specified in the condition, aka got its health to less than 0. But in this case, only a select few die, while some enemies are still alive (huge success?), which makes no sense. Here's a video: