For a little flower game i am working on i have got 5 flower pots wich al have an instance variable called PotID wich is a unique id for the pots.
How can i keep track on wich pot a player is planting, harvesting and things like that best without bugs?
Now when a player harvets pot 1 every pot is harvested..
And i dont want to make al the events fot every pot, for every seed, for everything.
That would 100's of events, thats to big for a little game..
I tried using family's for pots and seeds, but also then every thing is messed up..
Would love to hear some idea's on how to do this!
Thank you already!