Is there another/better way to save player's (sprite object) values (size, variables ... etc) other then global variables or WebStorage when the player enters another level ?
Store them in an array?
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Or an Array, thanks ... But I was wondering if there was an setting or event that can do that (to move an object from a layout to another one exactly how it is).
tgeorgemihai , If you make the Sprite global (under the object type properties set the "Global" to yes), all of it's properties will be transferred to other layouts. Including instance variables.