What i have to look in the shader to avoid the FX applied on the sprite gets different from their position in the layout?.
I mean, i added some distortion FX to a sprite but if the sprite is on 0,0 or 400,400 XY looks different. This happens in lots of FX i want to use.
Is there any option to force or fix this, what i should change in the .FX to avoid that?
Already there is : vec2 uv =vTex;
Any idea? Or for each .FX will be different? :S