jump movement in platform behavior

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The complete source file for my Youtube platformer game tutorial series.
  • Hello everybody,

    In construct classic there is a jump and stop movement in the platform behavior, so for example if the player will jump on the top enemy, the enemy will be destroyed and the player will jump again automatically according to the code:

    on collision between player and enemy

    >player is falling

    >trigger once                      >enemy:deactivate bullet behavior

                                        >enemy:set animation to "destroyed"

                                        >player:<font color=red>jump</font>

    If i want to create the same movement behavior (the jump when the enemy is destroyed) in construct 2, how can i get it???

    Thanks in advance.

    Mina.

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  • From the how do I FAQ:

    Platformer behavior

        Jumping into and destroying blocks - LINK

        Spawn and jump over ennemies (mario-like) - LINK

        Mario style: jump on top of ennemy to kill it - LINK

        Jumping through blocks and standing on top of them (mario like) - LINK

  • Thanks a lot Kyatric and sorry for bothering u all the time, but i was trying to search for it by writing "jump movement in platform behavior" that's why i didn't find those links <img src="smileys/smiley6.gif" border="0" align="middle" />

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