In construct classic there is a jump and stop movement in the platform behavior, so for example if the player will jump on the top enemy, the enemy will be destroyed and the player will jump again automatically according to the code:
on collision between player and enemy
>player is falling
>trigger once >enemy:deactivate bullet behavior
>enemy:set animation to "destroyed"
If i want to create the same movement behavior (the jump when the enemy is destroyed) in construct 2, how can i get it???
Thanks in advance.