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I am new at this. I have a capx file where there are two animations. One is a character walking on the screen which can be controlled with arrow keys. The other is a jump animation. I applied the same principles from the walking animation but it does not seem to be working with the jump animation. I am trying to figure out what I am doing wrong here.
Any ideas. <img src="smileys/smiley5.gif" border="0" align="middle">
I moved the frames from the jump animation to the player animation and tried it again and now it is working other then having two different animations on the screen. Which I was just doing to learn how to make a character walk and jump on the screen. I am still not entirely sure why the fist one did not work but I will keep playing with it.
Sprite2 is the object displayed on screen, but your actions are set for Sprite (which has no onscreen instance)
Event5 the first action should be Start animation from beginning, not "set animation..."
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