hey guys, i want my objects to move like jellyfishes. i was thinking of setting the bullet behaviour speed to (mySpeed * sineBehaviour) that they will slow down and accelerate when they move their .. tentacles .. or whatever you wanna call it :D
but i would have to make a every tick event and i have 4 players, so it would be like:
every tick -> set SineVariable to sineBehaviour
every tick -> set movement speed of PlayersFamily to SineVariable
Im not sure about how i would store that sine behaviour in a variable and I don't like those every tick events since i want to port to mobile devices and this is very performance consuming. (correct me if I'm wrong)
I can't provide a capx at the moment because I'm not at home but I definetly will.
has any of you got a great idea how to set this up properly?